Associate Researcher
Post-Doctoral Researcher (alumni)
Biography:
Since March 2023, I am working as a post-doctoral researcher in the Sequence Production Lab and the Input Devices and Music Interaction Lab of McGill University. Previously, I completed a PhD at IPEM, the research lab investigating embodied music cognition at Ghent University.
Research Statement:
I investigate the coordination dynamics of music making by creating immersive contexts where humans and machines can meaningfully interact and express themselves. I’m currently working with non-linear and dynamic models of coordination to create adaptive virtual agents that can rhythmically interact within musical ensembles. My main interests lie in the metastable and ambiguous region between the real and the virtual, the individual and the collective, human nature and technology. You can find some illustrations of my work on Youtube.
Research Areas:
Projects
Publications:
- Bavo Van Kerrebroeck, Marcelo M. Wanderley, Alexander P. Demos, Caroline Palmer (2024-07-15). Virtual Partners Improve Synchronization in Human-Machine Trios. In CogSci 2024 - Dynamics of Cognition. 46th Annual Meeting.. Rotterdam, NL.
- Ziyue Piao, Christian Frisson, Bavo Van Kerrebroeck, Marcelo M. Wanderley (2024-11-16). Assessing the Impact of Force Feedback in Musical Knobs on Performance and User Experience. In Actuators (pp. 15). Ali Mohammadi, Uriel Martinez-Hernandez (Eds.).
- Bavo Van Kerrebroeck, Marcelo M. Wanderley, Alexander P. Demos, Caroline Palmer (2025-02-03). Virtual Partners Improve Synchronization in Human-Machine Trios. In Cognitive Science.
- Matteo Tomasetti, Bavo van Kerrebroeck, Marcelo M. Wanderley, Domenico Stefani, Luca Turchet (2025-04-04). SonoSpatia: a Virtual Reality Interface for the Creation of 3D Spatial Audio Trajectories. In Journal of the Audio Engineering Society. Audio Engineering Society.
- Bavo Van Kerrebroeck, Connor Spiech, Virginia Penhune, Marcelo M. Wanderley (2026-03-18). Cross-modal Synchrony Between Music and Visual Motion Modulates Vection, Urge to Move, and Comfort in VR. In Virtual Reality (pp. 1-10). Springer Nature.