It Ain’t Over Till It’s Over
Question: How do humans tell when a non-idiomatic improvisation is coming to an end? Why has it proven very difficult to program a machine to know this?
Experiment: Does access to visual information help third parties tell when an improvisation is coming to an end?
Hypothesis: It does, which suggests that Theory of Mind is involved in human’s ascertaining that an improvisation is ending. In particular this may involve codes/clues other than purely auditory ones and/or learning to hear auditory signs the way we learn to read visual signs (like facial expressions). This would be need to be modeled for machines to ascertain the same.
This is a pilot experiment to evaluate when and how subjects perceive when a group musical improvisation is going to end. It is supported by a CIRMMT Agile Seed Funding Award for 2019.
Co-investigators: Eric Lewis, Ian Gold
Researchers: John Sullivan, Ky Grace Brooks
Project repository: gitlab.com/johnnyvenom-phd/it-aint-over
(this is a private repo. Please contact email@example.com to request access.)
- Mac – updated 21-Aug 2019: [download link] Size: 859MB (large file, as it contains all video excerpts)
- Windows: on demand (email me to request)
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- To do this, open your Terminal app and type (or copy/paste) in the following command verbatim:
sudo spctl --master-disable
Enter your password when prompted and press enter, and it will execute and return to the command line prompt.
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- IMPORTANT: You may not want to leave that setting “Allow apps downloaded from: Anywhere” and wish to return to the Apple default. To do this, in System Preferences > Security & Privacy > General, click the lock icon in the lower left. Enter your password when prompted, then select the option “App Store and identified developers”. Now if you close and reopen System Preferences, you will see that the 3rd option has disappeared again and you are back to the OS default setting.
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If we continue to develop the app and need to distribute to more people than just the 4 of us, or if there are frequent updates, distributions and/or additional apps to develop and distribute, I recommend the project purchases an Apple Developer license so I can properly sign the app and it will be recognized as “authorized” with the default OS settings.